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Old Jul 01, 2005, 04:06 AM // 04:06   #61
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Quote:
Originally Posted by Mistress Eyahl
A way to start a new character without having to endure Burnt Ascalon.
All my chars arrive at Lion's arch at lvl 10 cos I cannot be arsed to stay in Ascalon for longer than I have to. It's so depressing... NEED GREEN!!!!!
Agreed, the only reason I don't make new chars now is because I hate Old Ascalon :P If possible, I'd say lengthen the presearing to level 10-12 or so, toss in a mission or 2, and maybe shorten the post-searing Ascalon by a mission. You know all those char down there in the valley that you see fighting with some Ascalon soldiers from the balcony near the Prince? Why can't there be a mission to go down there and help them? Presearing has a lot of unexploited potential in my opinion.
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Old Jul 01, 2005, 04:12 AM // 04:12   #62
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presearing is the best place in kryta.

I like the tranquit atmosphere, the story building, the titan statues which allude to end level mobs.

It's the bestest coolest darnded place in kryta.
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Old Jul 01, 2005, 04:59 AM // 04:59   #63
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Wow, so where to begin, let's see...

1. Simple Henchmen commands. An example being, say, using Ctrl+Space while targeting yourself will bring up the "I'm following Velvet Bunny" text, and also cause your henchmen to back off from attacking and follow you until a new target is called. And after this...

2. Ability to take lvl 20 Henchmen into the UW/Fissure. Yeah, it will be very difficult, maybe even near impossible, but atleast a henchman will never take every quest from every npc in sight. Unlike alot of players who seem to have ADD and must touch everything and take every quest they see even when told not to 500 times prior.

3. More UW/Fissure type areas with a large single landmass, and lots of interelated quests. I imagine Sorrows Furnace will be like this when it comes out.

4. Large, difficult, single "boss" type mob encounters. An example of this that everyone would know is the fight with Glint. I have high hopes for more encounters of this type in Sorrows Furnace with the large "robot" we saw in the trailer for it, that would be one fun fight!

5. Quest rewards other then more experience points. Maybe allow a choice in rewards like 5,000 exp, or 5,000 gold. One or the other, but not both. This would give those who want to unlock more skills for PvP that chance, but also give us mostly PvE people who have no need to unlock every skill for PvP a chance to receive a useful reward. Or give a choice of a random purple/gold item, etc.. There is really alot of ways to do it.

6. This is more of a wish, and will likely never become reality for many reasons, but obtaining a skill on one Roleplaying character, would enable it for ALL your roleplaying characters. I'm sure it would unbalance something somehow though.

7. Ability to change your guild cape appearance... yeah so i just got tired of my cape and wanted to change it =P.

8. Well thats it for now, i'm sure i could come up with more though given time.
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Old Jul 01, 2005, 05:08 AM // 05:08   #64
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At first I hated PvP and only did PvE. But After I finished the game I wanted to branch out So I started building Up a Memser for PvP and I like it. I will do both. PvE and PvP. I like both.
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Old Jul 01, 2005, 05:59 AM // 05:59   #65
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I think PvE needs to be harder. And by harder, I don't mean put 300 more hydras on every mission. That's just annoying and monotonous. I'm not sure how you can achieve this for Guild Wars. More intelligent enemies goes a long way, I suppose.

Also, making skills available ealier in the game, for me, makes it more fun. Rather than having to several missions with pre-sear skills until you get up near Yak's Bend, and then using really bad skill sets until you get to Lions Arch and find 1 more useful skill, it would be nice to develope a character rather than just getting your favorite skills piece by piece. But for PvE purposes, this still needs to reward you with a feeling of developement. I just think moving through linear missions to get to the next outpost feels rewarding. Greywind runs come to mind, as he can give you skills, but there's not an outpost very close to him, and stuff.

Also, I think it would be cool if there was some sort of 'Art of Defense' style map (you may remember this custom map from an old RTS). Pretty much, you're placed within the confines of a small area (in the case of that game, a small building area), and had to survive for __ hours to win. Every 2 minutes or so, a new bombardment of enemies would spawn and attack. It would be cool if you could gain a sort of PvE ranking off of this, as there is no current way to rank someone's PvE skills. It would have to be very hard. Perhaps start with small enemies, and towards the end, you're fighting things you only see in the likes of the Fissure and Underworld.
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Old Jul 01, 2005, 07:31 AM // 07:31   #66
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1. The ability to farm. Now that the pvp people have their reward system in place let the pve people have their farming back. Let Us Pray; Please Dear God, the ability to farm.
2. Drops that somewhat equal the monster lvl. Random drops from random monsters is ok, but if I kill a boss I want a reward better than a normal weapon. (Gold is always welcome as a reward.)
3. The ability to walk without the damned invisible walls. I can run up and down vines that are at a 75 degree angle but a 15 degree rise I cant climb? Dosen't make sense to me. I should be able to get up a hill by more than the invisible maze that I can't see only run into. (No more forced paths let me create my own way. Just might want to avoid those 3 dozen charr while soloing.)
4. Soloing. Oh God how I would love to be able to solo. I don't mean with mindless henchies. I mean truely solo, by myself, alone, without encumberment of another, solo. All but impossible as it is now. (Try to get across the wall in pre Solo ...go ahead try....go on try it)
5. Elite skills beyond your specific class. Nothing as rewarding as killing that difficult boss after a 15 minute battle and using your capture and seeing their skills are not available to your character. Wow nice fight for NOTHING. (Hmmm.... Was the reward drop was crappy too? Yep, useless white cane you couldn't even sell as a starter weapon.)
6. A more crippling death penality that only allows you to have 10 health and 2 energy and allows only one skill every 15to 20 seconds. (Seems stupid and pointless huh? Then get rid of death penalty in pve.)
7. Weapons mods that allow skill as a mod. (example: Bow 12-20 dmg w/ Lvl 2 Healing Breeze or Sword 10-18 dmg w/ lvl 3 Death Touch) Primary use with a secondary skill.

////////////////////////WARNING ADULT CONTENT BELOW\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
WARNING: If you are easily offended and cannot handle adult ranting please do not read the following rant. It is intended to be read by those 18 years of age and older. Please be advised you have been warned and I will not be held accountable if you continue to read below.
////////////////////////////////////ADULTS ONLY \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

8. The end of the (CENSORED)ing endless notice of Hall Of Heros winners. I don't give a flying (CENSORED) about the Hall. You low life scum sucking mother(CENSORED)ers Quit (CENSORED)ing lagging out my (CENSORED)ing connection (Err=7 cannot complete your request)
STOP STOP STOP. :P :$

Sorry about the rant, but this thing needs to be fixed last week. No kidding, just fix it NOW.

/fix
enter
unknown command
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Old Jul 01, 2005, 07:38 AM // 07:38   #67
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More EAs is always nice. Challenging, smart enemies would be cool. In particular, Mesmer/Ranger interrupter/energy denial foes. Not enough of those.

Sidenote: For people asking for more things to do, have you explored all of the UW and FoW yet?
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Old Jul 01, 2005, 08:03 AM // 08:03   #68
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What I want for PvE:

1. No more of this "you must forfill your prophecy", or "you are the chosen one!" crap. It doesn't just 'get boring', but it is lame, and it is boring from the start.
2. More description of what things do, weaknesses, etc. They said the game is about your skill, and not the time played... and yet, you can't figure out what is weak to what, how to counter something else, etc. To find out where to go, and what to do quicker, or especially to obtain elites, YOU HAVE TO RESORT TO A GOOGLE SEARCH, OR OTHERWISE SEARCH THE INTERNET/SITES!!!. So.... I want them to give a bit more in-game hints/givaways as to where to unlock elites through signet of capture.
3. Better drops, and more easily found. Include uniques, and etc. Make rares more fun, and more easier to find. This is real fun, because it makes it so you don't have to go and pay the guy who says "WTS: 12-18 dmg longbow for 2k", or "WTS: black dye for 5k, it's 5013 at dye trader, 13 less!!!!".
4. A wider variety of mercenaries (if possible).
5. Random good items given to those who complete missions and quests.
6. A way to kill mahgo hydras without having a party member die once you've tried to kill a group of 3 of them (this doesn't always happen, but happens quite often).
7. Cooler special effects (especially on spells).
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Old Jul 01, 2005, 08:29 AM // 08:29   #69
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1.) Well, actually, City of Heroes, has the best character creation model ever developed 1billion or more ways to customize a character, which would be great for this game. Doesn't need to be on that scale but something other than what we have would be an improvement.

2.) We need new maps, and large ones with the new updates. I finished the game in 2.5 weeks and with my 4th character (started at least 5 different characters for my forth slot) and it's getting old. I'm really not a pvp but am willing to play it to take some of the boredom away.

3.) Change the economy...100k for a rune is rediculous. I've only made 40k in this game, not a farmer obviously, but wish money was easier to get for some nice armor and runes.

4.) Change the item drops, some ultra unique stuff would be cool, I get squat from this game. After you complete all the missions/quests what's left other than pvp? You need to keep people interested in the game by keeping it replayable and that's not an easy thing to do. I played D2 for years and would have kept going but for all the stupid bots, hacks, and pker hacks... I played hardcore for the last 2 years of my gaming. EQ2 is doing a fine job with map expansions, that players haven't even come close to finishing even after a year of being released. To slow a game play for me, but otherwise a good game.
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Old Jul 01, 2005, 08:36 AM // 08:36   #70
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A few issues in PvE I'd like to see improved a bit.

- there is no decision made by the players... We got no influence on the story line, we just move forward, without option, as far as the storyline is concerned. I can understand that for the main plot (although I regret it), but some choices for sidequest could be fun and please the RPG lovers. The only choice is "Abandon" a quest...

- I'd like to be able to "unlock" basic template in a few places. I got friends joining the game now, and I already have characters which are a bit too high level to help them.
Sure, I can run Althea Ashes with a high level character to help someone... As much as I like that kind of quest, and how fun it is to do it with someone who never did it before, to do it with too high level a character somehow spoil the fun. I'd be way happier if I could create a lvl 6 whatever in Court or Piken and do it with that kind of "ready to play" template. Play a Henchman-like? (then add some variety to henchman...)
That would keep low level quest while helping beginners friends challenging. Both for the helper (who will get a henchie ), and for the beginner who will get a higher sense of accomplishment in a tough quest if a level 20 were not roaming around.

- makes the game tougher. For once I agree with Weezer... Although, adding a little level or a little more people per mob would not hurt. I am not sure it was like that before, and maybe it's part of the anti-bot policy, but I see more "moving mobs". And, in my opinion, that makes the game a bit tougher, so yep, add moving groups with complex/ odd patern. Part of that could also be used to make sneaking a bit more possible for smart groups.

That's all I can think about right now.

Louis,
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Old Jul 01, 2005, 01:38 PM // 13:38   #71
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Quote:
Originally Posted by =HT=Ingram
Algren Cole , I believe arenanet is going out of their way to make the game more interesting to people that have been playing it for a long time... both PvP and PvE. why? to keep them interested till the next chapter. as it is we have seen an large drop in people playing guildwars and moving on to newer games that just came out. And that's because most have finished the existing missions and bonuses and Quests... and now all that's left is the grind, and most people HATE that... Grind is the Bane of RPG existence. but keeping new things happening gets people to make new characters, or replay the game to see whats new. Chapter 2 is going to be Very nice, because it will be new to EVERYONE. and it is expected to have a Very very short beta period, so beta testers will only have played a portion of it...

that's not what I was refering to. I enjoy the updates of quests and the fact that they add new quests every once in a while. I was refering to the policy that ArenaNet has adopted of changing whatever people are whining about. You whine....they jump....someone else whines...they jump again...rinse & repeat.
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Old Jul 01, 2005, 03:35 PM // 15:35   #72
Dax
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Make characters more dependant on other characters.

Put level limits on items and armor.

Close up the holes that allow players to exploit the game.

Stop trying to alleviate grinding and farming. Thus giving the people who don't want to grind and farm an excuse to say people who grind and farm have an unfair advantage.
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Old Jul 01, 2005, 04:27 PM // 16:27   #73
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more weapon and armor availabilty and variety....Im level 13 and have weak ass ringmail...and the cool weapon i do have ive had to buy from other players.

the ability to save during quests....i ve played for hours only to get killed by a mob of charr and had to start the whole bleeding mission over from the start,,,woulda been nice to have a save point some where in between.

expanded quests....or side quests that yield special items and experince points...not just working your ass off to fulfill the main quest for 500 xp and a normal sword.

merchants who sell more than salvage and id kits....jeez! like upgrades and weapons

towns with town folk in them! folks that will offer quest and healing and items and ....stuff

more quests in pre searing so that when you must create a new character its not the same old grind
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Old Jul 01, 2005, 04:38 PM // 16:38   #74
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I want people to stop arguing about PvE vs. PvP and enjoy the whole game the way I do instead of bickering, or is that too much to ask?
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Old Jul 01, 2005, 04:53 PM // 16:53   #75
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Quote:
Originally Posted by Khift
Mistress Eyahl has a major point. I know I was seriously considering dumping this game when I was working through Ascalon with my first character. It's too depressing, and makes a piss-poor first impression.

And also, I know several people who actually did dump the game then. The whole Ascalon realm seems like a bad place to start a game.
Would you like that on a silver plater?
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Old Jul 01, 2005, 04:56 PM // 16:56   #76
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Quote:
Originally Posted by Principa Discordia
I want people to stop arguing about PvE vs. PvP and enjoy the whole game the way I do instead of bickering, or is that too much to ask?
I enjoy the game, but it's fun debating and discussing too.
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Old Jul 01, 2005, 04:58 PM // 16:58   #77
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Quote:
Quote:
Originally Posted by Principa Discordia
I want people to stop arguing about PvE vs. PvP and enjoy the whole game the way I do instead of bickering, or is that too much to ask?
I enjoy the game, but it's fun debating and discussing too.
Without any debating and discussing how would Area know what to upgrade/nerf/add in the patches/upgrades?
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Old Jul 01, 2005, 05:09 PM // 17:09   #78
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Quote:
Originally Posted by Dax
I enjoy the game, but it's fun debating and discussing too.
I too enjoy debating and discussion, but more often than not PvP/PvE threads turn into ranting and flames.
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Old Jul 01, 2005, 05:11 PM // 17:11   #79
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Quote:
Originally Posted by Principa Discordia
I too enjoy debating and discussion, but more often than not PvP/PvE threads turn into ranting and flames.
That is true.
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Old Jul 01, 2005, 05:15 PM // 17:15   #80
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As both a Pvper and A pve'r ( I play both often , but with the same character), I got to say PvE is satisfying. Only 2 or 3 things id want to tweak, not change.

1. Get rid of the noobs in Temple of Ages by somehow implementing an invisible barrier with an I.Q test.

2. Bring farming back, but Put it in areas worthwhile, such as Underworld. Make it worth the hours spent.

3. Lastly , LET MORE GOLD SWORDS DROP! They are like the only thing in the economy that are selling for the cash.


But yeah, I love the PvE (except maybe Aurora Glade mission and The Wilds.)
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